On Saturday,
May 5th we will be hosting a Falling Steel match (similar to
the PSA Shootout) at York Izaak Walton.
- The match will consist of 4 stages, 25-35 targets per
stage. 100-140 rounds total. (but you better bring a lot more, like twice as many)
- The match fee is $20 per time slot.
- All knockdown steel will be used.
- Squads will be limited to 10 shooters per squad (40 shooters per
time slot).
- You may shoot in two divisions; however, you must shoot in
two different time slots.
- You may shoot the same division twice (once in the am and once in the pm)
- You may only enter once per time slot (either as a single or
partner).
- You may shoot as “Single” meaning you shoot by yourself, or as
“Team” meaning you and another shooter will be shooting each stage
simultaneously. In theory each teammate only has half the targets,
and each teammate only pays half the entry fee.
There will be a more serious version of this match September 29th and
30th. Applications for this match will be out within a
day or two of this matches completion.
My personal opinions:
- Team is more fun than individual.
- Carbine is a riot.
- This is a great gateway match, for those looking to get into
something more serious.
- This is awesome to bring your non-competitive buddies, kids, or
wives to. Team up with them and show them how to have a blast.
Please read the section on the divisions and rules below before
signing up. It will save us a lot of emails back and forth.
To sign up email us at yorksignup@gmail.com with:
Your name (and teammates name if applicable)
Your division(s)
AM (9:00) or PM (12:00) or both
Anyone you would like to be squadded with.
DIVISIONS
STOCK AUTO –
Centerfire semi-auto. No comps, ports or external weights, regardless of
source, i.e., factory ported. No optics. Only 10 rounds
may be loaded in any magazine.
STOCK AUTO
140 – Centerfire semi-auto. No comps, ports or external weights, regardless of
source, i.e., factory ported. No optics. Magazines up to
140 mm in length may be used, and loaded to full capacity.
OPEN AUTO -
Any centerfire semi auto pistol. All modifications and optics
allowed. Only 10 rounds may be loaded in any magazine.
OPEN AUTO 170
- Any centerfire semi auto pistol. All modifications and optics
allowed. Magazines up to 170 mm in length may be used, and loaded to
full capacity.
STOCK
REVOLVER – 6-round limit. No comps, ports or external weights regardless of source,
i.e., factory ported. No optics. You may use a 7 or 8-shot revolver, as long as
you only shoot 6 rounds and then reload. You will be penalized 10 seconds for
every shot over 6 before a reload.
OPEN REVOLVER
- Any centerfire revolver. All modifications and optics allowed.
PCC – Any
pistol caliber carbine. 9mm, 40, or 45 acp. (other calibers with
prior authorization, please ask on registration form) All modifications and
optics allowed. No magazine restrictions.
TO
SHOTGUN - Tactical Optics shotguns as defined by the Mid-Atlantic
Multi-Gun rules. If you need a copy they are available at http://tinyurl.com/MAMGrules2-23-2017. Only
shooters with prior authorization may shoot either shotgun division. i.e.
must be a regular multi-gun competitor.
OPEN SHOTGUN
– Open shotguns as defined by the Mid-Atlantic Multi-Gun rules. If
you need a copy they are available at http://tinyurl.com/MAMGrules2-23-2017. Only
shooters with prior authorization may shoot either shotgun
division. i.e. must be a regular multi-gun
competitor. Basically all modifications and optics are
allowed. No mag, or reloading device limits.
RULES
1. Due to
risk of target damage, a maximum velocity of 1350 fps will be in effect. Any
questionable ammo will be chronographed. This includes shot and
PCC. No steel shot may be used. No shot larger than #6
will be allowed.
2. Shooter
may start with the amount of ammunition allowed in their division in their
magazines, but they may not chamber a round from a magazine and then switch
magazines or top off. Maximum magazine capacity is all that
may be in the gun to start.
3. Shooter(s)
start with firearm in hand, muzzle touching table or barrel. Shooters may take
a loaded sight picture.
4. Shooters
feet must remain inside their box for the duration of each stage.
5. All
safeties must be on for all pistols equipped with them, and all shotguns and
PCCs without exception. All double action revolvers or
autos are not required to have safeties on, if hammer is down. Any
early shot will result in Time Slot DQ.
6. At start
signal, begin shooting, and continue to shoot, reloading as necessary until all
targets are down. Time will end on last shot fired, or the par time (60 seconds),
whichever comes first. If
there are any targets standing, the time is automatically the par time (60
seconds) + penalties (5 seconds per target standing) unless you run out of ammo
or have a malfunction that cannot be fixed before reaching the par time in
which your time will be the last shot fired + penalties (5 seconds per target
standing).
7. Reload
from belt or table.
8. Any ammo,
magazine, moon clip, etc. that falls to the ground is dead and cannot be picked
up during the run by the shooter or any squad member.
9. Please
come prepared with enough magazine/speed loaders to complete the entire stage
without reloading mags, or having someone else reloading mags, during the run.
10. All
targets are knockdown and must fall. Any target left standing will incur a
5-second penalty. Targets will be set for minimum power factor. (However, we do
recommend a 130 power factor.)
11. No
reshoots and no alibis are allowed after the first shot is fired on a stage.
12. All
shooter must check in to stats at least 30 minutes prior to their time
slot. Even if you shot an earlier slot.
13. Shooter
must attend a mandatory shooter’s meeting 15 minutes before each time slot.
14. You may
re-enter in the same division.
15. This is a
cold range. No loaded firearms off the firing line. This is both shooters and
spectators.
16. Unsafe
gun handling or acts will result in a Time Slot Disqualification. Examples
include but are not limited to:
- Accidental
discharge.
- Firing a
round in an unsafe direction.
- Firing a
round that strikes the ground closer than 10 feet from you.
- Firing a
round that strikes a prop, or table.
- Firing a round
that is over the berm.
- Finger on
trigger during reloading.
- Handling
ammunition in safety areas.
- Dropping a
firearm during a course of fire.
17. All
participants and spectators must have eye and ear protection at all times.
18. Handguns
may only be carried cased or in a holster. Long guns must be carried
in a safe manner with a chamber flag inserted.
19. This is a
lost brass match. You may not pick up brass during the match.