On Saturday, May 5th we will be hosting a Falling Steel match (similar to the PSA Shootout) at York Izaak Walton.
- The match will consist of 4 stages, 25-35 targets per stage. 100-140 rounds total. (but you better bring a lot more, like twice as many)
- The match fee is $20 per time slot.
- All knockdown steel will be used.
- Squads will be limited to 10 shooters per squad (40 shooters per time slot).
- You may shoot in two divisions; however, you must shoot in two different time slots.
- You may shoot the same division twice (once in the am and once in the pm)
- You may only enter once per time slot (either as a single or partner).
- You may shoot as “Single” meaning you shoot by yourself, or as “Team” meaning you and another shooter will be shooting each stage simultaneously. In theory each teammate only has half the targets, and each teammate only pays half the entry fee.
There will be a more serious version of this match September 29th and 30th. Applications for this match will be out within a day or two of this matches completion.
My personal opinions:
- Team is more fun than individual.
- Carbine is a riot.
- This is a great gateway match, for those looking to get into something more serious.
- This is awesome to bring your non-competitive buddies, kids, or wives to. Team up with them and show them how to have a blast.
Please read the section on the divisions and rules below before signing up. It will save us a lot of emails back and forth.
To sign up email us at email@example.com with:
Your name (and teammates name if applicable)
AM (9:00) or PM (12:00) or both
Anyone you would like to be squadded with.
STOCK AUTO – Centerfire semi-auto. No comps, ports or external weights, regardless of source, i.e., factory ported. No optics. Only 10 rounds may be loaded in any magazine.
STOCK AUTO 140 – Centerfire semi-auto. No comps, ports or external weights, regardless of source, i.e., factory ported. No optics. Magazines up to 140 mm in length may be used, and loaded to full capacity.
OPEN AUTO - Any centerfire semi auto pistol. All modifications and optics allowed. Only 10 rounds may be loaded in any magazine.
OPEN AUTO 170 - Any centerfire semi auto pistol. All modifications and optics allowed. Magazines up to 170 mm in length may be used, and loaded to full capacity.
STOCK REVOLVER – 6-round limit. No comps, ports or external weights regardless of source, i.e., factory ported. No optics. You may use a 7 or 8-shot revolver, as long as you only shoot 6 rounds and then reload. You will be penalized 10 seconds for every shot over 6 before a reload.
OPEN REVOLVER - Any centerfire revolver. All modifications and optics allowed.
PCC – Any pistol caliber carbine. 9mm, 40, or 45 acp. (other calibers with prior authorization, please ask on registration form) All modifications and optics allowed. No magazine restrictions.
TO SHOTGUN - Tactical Optics shotguns as defined by the Mid-Atlantic Multi-Gun rules. If you need a copy they are available at http://tinyurl.com/MAMGrules2-23-2017. Only shooters with prior authorization may shoot either shotgun division. i.e. must be a regular multi-gun competitor.
OPEN SHOTGUN – Open shotguns as defined by the Mid-Atlantic Multi-Gun rules. If you need a copy they are available at http://tinyurl.com/MAMGrules2-23-2017. Only shooters with prior authorization may shoot either shotgun division. i.e. must be a regular multi-gun competitor. Basically all modifications and optics are allowed. No mag, or reloading device limits.
1. Due to risk of target damage, a maximum velocity of 1350 fps will be in effect. Any questionable ammo will be chronographed. This includes shot and PCC. No steel shot may be used. No shot larger than #6 will be allowed.
2. Shooter may start with the amount of ammunition allowed in their division in their magazines, but they may not chamber a round from a magazine and then switch magazines or top off. Maximum magazine capacity is all that may be in the gun to start.
3. Shooter(s) start with firearm in hand, muzzle touching table or barrel. Shooters may take a loaded sight picture.
4. Shooters feet must remain inside their box for the duration of each stage.
5. All safeties must be on for all pistols equipped with them, and all shotguns and PCCs without exception. All double action revolvers or autos are not required to have safeties on, if hammer is down. Any early shot will result in Time Slot DQ.
6. At start signal, begin shooting, and continue to shoot, reloading as necessary until all targets are down. Time will end on last shot fired, or the par time (60 seconds), whichever comes first. If there are any targets standing, the time is automatically the par time (60 seconds) + penalties (5 seconds per target standing) unless you run out of ammo or have a malfunction that cannot be fixed before reaching the par time in which your time will be the last shot fired + penalties (5 seconds per target standing).
7. Reload from belt or table.
8. Any ammo, magazine, moon clip, etc. that falls to the ground is dead and cannot be picked up during the run by the shooter or any squad member.
9. Please come prepared with enough magazine/speed loaders to complete the entire stage without reloading mags, or having someone else reloading mags, during the run.
10. All targets are knockdown and must fall. Any target left standing will incur a 5-second penalty. Targets will be set for minimum power factor. (However, we do recommend a 130 power factor.)
11. No reshoots and no alibis are allowed after the first shot is fired on a stage.
12. All shooter must check in to stats at least 30 minutes prior to their time slot. Even if you shot an earlier slot.
13. Shooter must attend a mandatory shooter’s meeting 15 minutes before each time slot.
14. You may re-enter in the same division.
15. This is a cold range. No loaded firearms off the firing line. This is both shooters and spectators.
16. Unsafe gun handling or acts will result in a Time Slot Disqualification. Examples include but are not limited to:
- Accidental discharge.
- Firing a round in an unsafe direction.
- Firing a round that strikes the ground closer than 10 feet from you.
- Firing a round that strikes a prop, or table.
- Firing a round that is over the berm.
- Finger on trigger during reloading.
- Handling ammunition in safety areas.
- Dropping a firearm during a course of fire.
17. All participants and spectators must have eye and ear protection at all times.
18. Handguns may only be carried cased or in a holster. Long guns must be carried in a safe manner with a chamber flag inserted.
19. This is a lost brass match. You may not pick up brass during the match.